DVUI

textureReadTarget

Read pixel data (RGBA) from texture into pixels_out.

Parameters

#
self:Backend
Backend
texture:dvui.TextureTarget
dvui.TextureTarget
pixels_out:[*]u8
[*]u8

Source

Implementation

#
pub fn textureReadTarget(self: Backend, texture: dvui.TextureTarget, pixels_out: [*]u8) TextureError!void {
    return self.renderer().textureReadTarget(texture, pixels_out);
}