textureReadTarget
Read pixel data (RGBA) from texture into pixels_out.
Parameters
- self:Backend
- Backend
- texture:dvui.TextureTarget
- dvui.TextureTarget
- pixels_out:[*]u8
- [*]u8
Source
Implementation
pub fn textureReadTarget(self: Backend, texture: dvui.TextureTarget, pixels_out: [*]u8) TextureError!void {
return self.renderer().textureReadTarget(texture, pixels_out);
}