textureCreate
Create a dvui.Texture from premultiplied alpha pixels in RGBA. The
returned pointer is what will later be passed to drawClippedTriangles.
Parameters
- self:Backend
- Backend
- pixels:[*]const u8
- [*]const u8
- options:dvui.Texture.CreateOptions
- dvui.Texture.CreateOptions
Source
Implementation
pub fn textureCreate(self: Backend, pixels: [*]const u8, options: dvui.Texture.CreateOptions) TextureError!dvui.Texture {
return self.renderer().textureCreate(pixels, options);
}