DVUI

renderTarget

Render future drawClippedTriangles to the passed texture (or screen if null).

Parameters

#
self:Backend
Backend
texture:?dvui.TextureTarget
?dvui.TextureTarget

Source

Implementation

#
pub fn renderTarget(self: Backend, texture: ?dvui.TextureTarget) GenericError!void {
    return self.renderer().renderTarget(texture);
}