animation
Add animation a to key associated with id. See Animation.
If dvui.reduce_motion is true, overwites end_time so the animation will expire next frame.
Only valid between Window.begin and Window.end.
Parameters
Source
Implementation
pub fn animation(id: Id, key: []const u8, a: Animation) void {
var cw = currentWindow();
const h = id.update(key);
var aa = a;
if (reduce_motion) aa.end_time = aa.start_time + 1;
cw.animations.put(cw.gpa, h, aa) catch |err| switch (err) {
error.OutOfMemory => {
log.err("animation got {any} for id {x} key {s}\n", .{ err, id, key });
},
};
}