frameTiming
FrameTiming from the last completed frame: CPU nanoseconds spent in the
event, build, and render phases plus the frame total. Computed at phase
boundaries and snapshotted in end, so this is stable to read at any point
in the frame loop.
Parameters
- self:*const Self
- *const Self
Source
Implementation
pub fn frameTiming(self: *const Self) FrameTiming {
return self.frame_timing_last;
}