FPS
Parameters
- self:*const Self
- *const Self
Source
Implementation
pub fn FPS(self: *const Self) f32 {
const diff = self.frame_times[0];
if (diff == 0) {
return 0;
}
const avg = @as(f32, @floatFromInt(diff)) / @as(f32, @floatFromInt(self.frame_times.len - 1));
const fps = 1_000_000.0 / avg;
if (false) {
std.debug.print("frame times\n", .{});
var last: u32 = self.frame_times[0];
for (self.frame_times, 0..) |t, i| {
std.debug.print(" {d} {d} - {d}\n", .{ i, t, last - t });
last = t;
}
}
return fps;
}