fromTargetTemp
Get a temporary drawable Texture from a Target, that will be automatically
cleaned up at the end of the frame. target is not destroyed. See
fromTarget.
Only valid between Window.beginand Window.end.
Parameters
- target:Target
- Target
Source
Implementation
pub fn fromTargetTemp(target: Target) TextureError!Texture {
return dvui.currentWindow().backend.textureFromTargetTemp(target);
}