DVUI

fromTargetTemp

Get a temporary drawable Texture from a Target, that will be automatically cleaned up at the end of the frame. target is not destroyed. See fromTarget.

Only valid between Window.beginand Window.end.

Parameters

#
target:Target
Target

Source

Implementation

#
pub fn fromTargetTemp(target: Target) TextureError!Texture {
    return dvui.currentWindow().backend.textureFromTargetTemp(target);
}