Target
A texture held by the backend that can be drawn onto. See dvui.Picture.
Fields
- ptr:*anyopaque
- *anyopaque
- width:u32
- u32
- height:u32
- u32
- format:TexturePixelFormat
- TexturePixelFormat
- interpolation:TextureInterpolation
- TextureInterpolation
- wrap_u:dvui.enums.TextureWrap
- dvui.enums.TextureWrap
- wrap_v:dvui.enums.TextureWrap
- dvui.enums.TextureWrap
Functions
- create
Create a texture that can be rendered with
renderTextureand drawn to- destroyLater
Destroy target from
Target.createat the end of the frame.- clear
Clear to transparent (all zero).