reset
Destroys all unused and trashed textures since the last
call to reset
allocator is only used for the returned slice and can be
different from the one used for calls to add
Parameters
- self:*Cache
- *Cache
- backend:dvui.Backend
- dvui.Backend
Source
Implementation
pub fn reset(self: *Cache, backend: dvui.Backend) void {
var it = self.cache.iterator();
while (it.next_resetting()) |kv| {
backend.textureDestroy(kv.value);
}
for (self.trash.items) |tex| {
backend.textureDestroy(tex);
}
self.trash.clearRetainingCapacity();
for (self.trash_target.items) |tex| {
backend.textureDestroyTarget(tex);
}
self.trash_target.clearRetainingCapacity();
}